The Elder Scrolls: Daggerfall

No source or symbols have been found. All that seems to remain
are various bits of source names (i.e. engsupp.c, maploads.c, kludge.c).

Metadata

Checksum (SHA-1): A851FA35562402D48E7512D6F8B0063FB149E035 (FALL.EXE; Version 1.0)
Compiled with: Watcom C/C++ 10

Subpages

Unused Graphics

Cheat Mode

Afer patching the game to Version 2.12 or newer, the player can
enter CHEATMODE 1 to enable a sort of debug mode.

A Test of Determination

A quest in the game cannot be received because of conflicting
quest binary and resource files. The binary file is P0B1XL08, while
the resource file is P0B10L08.

German Translation

While the game was officially released in Germany, the game itself
remained in the English language. However, a singular book translated to German
can be found in the BOOKS folder as BOK10000.

Picture Taking

Simply create a directory named PICS in the same folder the game
is installed and you can press forward slash key to take a BMP picture.
The game will only take ten unique pictures, before recycling filenames.

Internal Engine Texts

Scattered troughout the executable are various internal strings for XEngine.

DOS: File not found: 
DOS: Error creating file: 
DOS: Out of memory loading file
WORLD: Out of memory.
WORLD: Error opening WorldFile
XnGine: Jump to zero-page
FONT: Attempt to set non-existing font
SET: Out of memory.
SET: Out of memory in find_memory.
SET: Out of unpackmemory
ENGINE: Out of memory for shaders
XnGine: Object has too many vertices.
XnGine: Object is corrupted: 
GFX: Error setting mode
SYSTEM: Unable to allocate workMem.
SYSTEM: Unable to Lock Memory Region
XnGine: Out of memory for Shaders.
XnGine: Out of space for Shaders.

Logging

The game contains a function to log various file names for
game functionality (i.e. archive.c, colstuff.c, itemmakr.c), but
it is unknown how it prints to a log file.

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