The Elder Scrolls: Daggerfall#

No source or symbols have been found. All that seems to remain
are various bits of source names (i.e. engsupp.c, maploads.c, kludge.c).

Metadata#

Checksum (SHA-1): A851FA35562402D48E7512D6F8B0063FB149E035 (FALL.EXE; Version 1.0)
Compiled with: Watcom C/C++ 10

Subpages#

Unused Graphics

Cheat Mode#

After patching the game to Version 2.12 or newer, the player can
enter CHEATMODE 1 to enable a sort of debug mode.

A Test of Determination#

A quest in the game cannot be received because of conflicting
quest binary and resource files. The binary file is P0B1XL08, while
the resource file is P0B10L08.

German Translation#

While the game was officially released in Germany, the game itself
remained in the English language. However, a singular book translated to German
can be found in the BOOKS folder as BOK10000.

Picture Taking#

Simply create a directory named PICS in the same folder the game
is installed and you can press forward slash key to take a BMP picture.
The game will only take ten unique pictures, before recycling filenames.

Internal Engine Texts#

Scattered throughout the executable are various internal strings for XEngine.

DOS: File not found: 
DOS: Error creating file: 
DOS: Out of memory loading file
WORLD: Out of memory.
WORLD: Error opening WorldFile
XnGine: Jump to zero-page
FONT: Attempt to set non-existing font
SET: Out of memory.
SET: Out of memory in find_memory.
SET: Out of unpackmemory
ENGINE: Out of memory for shaders
XnGine: Object has too many vertices.
XnGine: Object is corrupted: 
GFX: Error setting mode
SYSTEM: Unable to allocate workMem.
SYSTEM: Unable to Lock Memory Region
XnGine: Out of memory for Shaders.
XnGine: Out of space for Shaders.

Logging#

The game contains a function to log various file names for
game functionality (i.e. archive.c, colstuff.c, itemmakr.c), but
it is unknown how it prints to a log file.

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