Like Mario Party, but not really. It's a bit more suburban.
B5EBE54B2CD428B0D3D62F39BDC2CD223A7DAE8E (SCUS_972.12)
Present in SCUS_972.12 starting at 0x29ACC5
and 0x315C9D,
along with macros used by the GCC compiler for the game.
Scattered throughout SCUS_972.12:
j:/tmpps2/MyStreetWorld Overlay load failed BREAK HERE for debug symbols finish! why would you try to change tex to texa on something with no tags? Unrecognized VU1 object id=%d unrecognized game data block, type=%d, id=%d Expected 3 frames per butterfly, saw %i total butterfly frames, ignoring butterflies After everything loaded, we are left with: IMMEMORY:%s %i bytes available %i.%02i Megs Uh, I think your string is too long. Otherwise, bump MAX_WRAPPED_LINE_COUNT above %d GUESS WHAT: I think it's connected BZZZZZZZZZT: FAILED TO START CONNECTION PROCESS: Hardware Disconnected? dmaqwords is zero game will die horrible death zero qwc value means you don't know what you're doing I would be playing phn at sector %d. I would be playing stream at sector %d. invalid reverb type %d, depth %d Sound: group %d does not exist Holy fucking shit you called sound from a null pointer!
A 32 MB file that is empty, except for this disclaimer at the beginning:
Idol Minds Filler File. There is nothing to see here folksBack to the Front Page