Game development can be immensively stressful and sometimes devs
don't like to express those feelings in public. Thus, they hide
their thoughts in the game itself.
0x767, 0x605E7
PINBALL DREAMS - WRITTEN BY THE SILENTS IN 1990-1992. Don't You fuck around with this code, or the Great Pain will seek to Your Balls... (c) - 1992 DIGITAL ILLUSIONS
This is a message to all people out there who wishes to crack this game: Please don't! You should know that this game is fully developed by SILENTS members. And if there is still any friendship out there in the scene, please consider this product as a contribution to the demoproducing masters of the world, and let it make us feel that we have earned some experience in the scene. Maybe, some day we'll have taken over the whole software business, but then we shouldn't destroy our own ground. Thank You in advance. Signed: ANIMAL and GOOFY of THE SILENTS!!!
0x9311D27
Oh. I'm sorry that RoboCod hasn't got more colours but if I'd have gone to 8 planes it'd have been _so_ slow. You should be grateful it runs so fast (a lot faster than the A500 version) Anyway, this is my first project at Millennium... before this I used to program mainframes for a building society... Hope you enjoy the game! Now, stop looking through my code. I'm not stupid enough to leave debug symbols in, so you won't gain anything... Dean Ashton, programmer, June 1993
0x3480
(in memory; on the title screen)listen up folks, i manfred trenz the master talk to you ! as you can see i'm still coding on the good old c-64 ! i started on this machine in 1984 and i will continue to work on it. this game is dedicated to all 64-user who are still waiting for good games. this game was coded in secret and midnight hours from septembre 1991 to january 1992 with only 2-4 hours available in some few days per week. so coding was very hard, because nobody should see whats going on. oh yes, i hear a lot of people ask why not a turrican 3 ?? the answer is simple: coding again a turrican game would not make fun because its always the same year by year. so i decided to code the inofficial second part of katakis called enforcer. as usual the idea, design, graphics and coding is done 100% by myself because i found out that this way is the best to get the desired result. music was done by markus siebold of steel and he did a great job as he always does. future productions will contain the label "<the enforcers>" this game has no copy or program-protection, so if some groupies crack & train this game and spread it proudly so these ones are the biggest fools walking on earth !! maybe with an awful intro before < < brechreiz/kotz!! > > what you gonna do when the enforcers bust you up !?!? signed: m.t. / m.d. / e.j. / t.t. at 11.01.1992 members of the enforcers
0x0
Thanks for buying Batman Returns the PC game. The design was agonized over. Literaly every pixel of graphics was discussed and many were changed. But we held on, we stuck together, We finished. All 37 backgrounds were done by Ivaylo. The vignettes were done by George then Art, Karen, Brian, and Ivaylo finished them up. Karen did the Batman movement screens Milo, Karen, and Chad did the Batmobile animation. Karen and Chad did the sequence you see on the last couple of days. Ivaylo and Karen did the ID pics with the exception of me, I did that one. Brian did Batman, Catwoman, and The Penguin sprites and concept work for Fatclown and Strongman. Karen did Fire Breather, Fatclown and Acrobats. Steve Q. did the Strongman and some of The Penguin. Chad did much of the boring initial work on most sprites. As far as final win sequences Chad did one of them and Art did the other getting shreck arrested is the key. Steve J. played this game for six weeks everyday all day, Scott tested and played a couple of hours each day and Corey kept me up to the minute on what didn't work. Michelle did the sound effects and music, and took care of the code for music and Dma sounds. Jim did the code for Internal speaker and Adlib sounds. Andy saved you money! his install and compression is worth the 49 minutes to compress, 9 to install (on my machine) one less floppy makes all the difference in the purchase price. I really apreciate everything everyone did to support me on this project. Mike, Troy, Steve Everyone of Park Place Production Team made it possible and I thank them. PLAYING THIS GAME IS THE BEST WAY TO SEE IT! K.S.
0xEA80
***** Hello, EXE browser! ***** You're one of a dying breed! ***** Send a postcard to: Sean Puckett, Post Office Box 5822, Hollywood, Florida, 33083, USA ***** This program is the ROSCOE RUNTIME, and is Copyright (c) 1993 Sean M. Puckett ***** All Rights Reserved *****
0xB6B36
Cranberry IPX layer by His Highness, Lord Lund. This protocol runs on luck. Nah seriously, I sold my soul. This is were I spill all the dirt on my work mates. First, Matt wrote Thomas Tank engine pinball, Eddie is <the coolest, sexiest programmer in the business>, Mikey secretly likes AceOfBase and Alan is REALLY crap at Quake.
/\\\\\\\\\\\\ /\\\\\\\\\ /\\\\\\\\\\\ /\\\////////// /\\\//////// \/////\\\/// /\\\ /\\\/ \/\\\ \/\\\ /\\\\\\\ /\\\ \/\\\ \/\\\ \/////\\\ \/\\\ \/\\\ \/\\\ \/\\\ \//\\\ \/\\\ \/\\\ \/\\\ \///\\\ \/\\\ \/\\\\\\\\\\\\\/ \////\\\\\\\\\ /\\\\\\\\\\\ \///////////// \///////// \/////////// Command Line Parser Implementation by a Google Code-In Student
0x50400
hello hacker fucker this is matt furniss heres the deal if you hack this game i will find you where ever you are and break your legs and thats a promise