Games with developer messages#

Game development can be immensively stressful and sometimes devs
don’t like to express those feelings in public. Thus, they hide
their thoughts in the game itself.

Pinball Dreams (Amiga)#

  • Checksum (SHA-1): 0F548C3B7435A6825EE165B3AA1CCB7FB7277005 (ADF dump)

  • Offsets: 0x767, 0x605E7

  • Message:

     PINBALL DREAMS - WRITTEN BY THE SILENTS IN 1990-1992.
     Don't You fuck around with this code,
     or the Great Pain will seek to Your Balls...
     (c) - 1992 DIGITAL ILLUSIONS
    
    
     This is a message to all people out there who wishes to crack this game: 
     Please don't! You should know that this game is fully developed by SILENTS members. 
     And if there is still any friendship out there in the scene, please consider 
     this product as a contribution to the demoproducing masters of the world, 
     and let it make us feel that we have earned some experience in the scene. 
     Maybe, some day we'll have taken over the whole software business, 
     but then we shouldn't destroy our own ground. Thank You in advance. 
     Signed: ANIMAL and GOOFY of THE SILENTS!!!
    

James Pond 2: Robocod (Amiga CD-32, Europe)#

  • Checksum (SHA-1): 40F457020B08C85CB8B03AA42A78D034258CC304

  • Offset: 0x9311D27

  • Message:

    Oh. I'm sorry that RoboCod hasn't got more colours
    but if I'd have gone to 8 planes it'd have been
    \_so\_ slow. You should be grateful it runs so fast
    (a lot faster than the A500 version)
    
    Anyway, this is my first project at Millennium...
    before this I used to program mainframes for a
    building society...
    
    Hope you enjoy the game! Now, stop looking through
    my code. I'm not stupid enough to leave debug symbols
    in, so you won't gain anything...
    Dean Ashton, programmer, June 1993
    

Enforcer: Fullmetal Megablaster (Commodore 64)#

  • Checksum (SHA-1): 76686D38BB6D497B4E172FC86CC348D99BBEE5EB

  • Offset: 0x3480 (in memory; on the title screen)

  • Message:

    listen up folks, i manfred trenz the master talk to you ! as you can see i'm 
    still coding on the good old c-64 ! i started on this machine in 1984 and i 
    will continue to work on it. this game is dedicated to all 64-user who are 
    still waiting for good games. this game was coded in secret and midnight hours 
    from septembre 1991 to january 1992 with only 2-4 hours available in some few 
    days per week. so coding was very hard, because nobody should see whats 
    going on.
    
    oh yes, i hear a lot of people ask why not a turrican 3 ?? the answer is 
    simple: coding again a turrican game would not make fun because its always 
    the same year by year. so i decided to code the inofficial second part of 
    katakis called enforcer. as usual the idea, design, graphics and coding is 
    done 100% by myself because i found out that this way is the best to get the 
    desired result. music was done by markus siebold of steel and he did a great 
    job as he always does. future productions will contain the label 
    "<the enforcers>"
    
    this game has no copy or program-protection, so if some groupies crack & train 
    this game and spread it proudly so these ones are the biggest fools walking on 
    earth !! maybe with an awful intro before < < brechreiz/kotz!! > >   
    
    what you gonna do when the enforcers bust you up !?!?
    
    signed: m.t. / m.d. / e.j. / t.t.  at 11.01.1992  members of the enforcers 
    

Batman Returns (DOS)#

  • Checksum (SHA-1): 7CDE5FDAA6B96B1512F5CB9C6BB8BB5B5705E562

  • File: BATMAN.DAT

  • Offset: 0x0

  • Message:

    Thanks for buying Batman Returns the PC game.  The design was agonized
    over.  Literaly every pixel of graphics was discussed and many were changed.
    But we held on, we stuck together, We finished. All 37 backgrounds were done
    by Ivaylo.  The vignettes were done by George then Art, Karen, Brian, and
    Ivaylo finished them up.  Karen did the Batman movement screens Milo, Karen,
    and Chad did the Batmobile animation.  Karen and Chad did the sequence you
    see on the last couple of days.  Ivaylo and Karen did the ID pics with the
    exception of me, I did that one.  Brian did Batman, Catwoman, and The Penguin
    sprites and concept work for Fatclown and Strongman.  Karen did Fire Breather,
    Fatclown and Acrobats.  Steve Q. did the Strongman and some of The Penguin.
    Chad did much of the boring initial work on most sprites.  As far as final win
    sequences Chad did one of them and Art did the other getting shreck arrested
    is the key.  Steve J. played this game for six weeks everyday all day,  Scott
    tested and played a couple of hours each day and Corey kept me up to the
    minute on what didn’t work.  Michelle did the sound effects and music, and
    took care of the code for music and Dma sounds.  Jim did the code for
    Internal speaker and Adlib sounds.  Andy saved you money! his install and
    compression is worth the 49 minutes to compress, 9 to install (on my machine)
    one less floppy makes all the difference in the purchase price.  I really
    apreciate everything everyone did to support me on this project. Mike, Troy,
    Steve Everyone of Park Place Production Team made it possible and I thank them.
    PLAYING THIS GAME IS THE BEST WAY TO SEE IT!                             K.S.
    

Fairy Godmom (DOS)#

  • Checksum (SHA-1): 4201CAAF8B20EC5696E85CADF409B0A5D8ECA096 (FGODMOM.EXE, after LZEXE decompression)

  • Offset: 0x2E54B

  • Message:

    Hey you, stop looking into my program!  I did not give you permission!
    

Helious (DOS)#

  • Checksum (SHA-1): EC8AD176128C3768E0ECD83C04A758A4E9031530

  • Offset: 0xEA80

  • Message:

    \*\*\*\*\* Hello, EXE browser!
    \*\*\*\*\* You're one of a dying breed!
    \*\*\*\*\* Send a postcard to: Sean Puckett, Post Office Box 5822, Hollywood, Florida, 33083, USA
    \*\*\*\*\* This program is the ROSCOE RUNTIME, and is Copyright (c) 1993 Sean M. Puckett
    \*\*\*\*\* All Rights Reserved
    \*\*\*\*\*
    

Q.A.D.: Quintessential Art of Destruction (DOS)#

  • Checksum (SHA-1): ACE3FCDE5E7FC17F4AFDDA69C046EFEB97F50A0F

  • File: QAD.EXE

  • Offset: 0xB6B36

  • Message:

    Cranberry IPX layer by His Highness, Lord Lund. This protocol runs on luck. Nah seriously, I sold my soul. This is were I spill all the dirt on my work mates. First, Matt wrote Thomas Tank engine pinball, Eddie is <the coolest, sexiest programmer in the business>, Mikey secretly likes AceOfBase and Alan is REALLY crap at Quake.

Hedgewars#

  • Message: Using the –gci argument on hwengine will bring up the following easter egg:

    
          /\\\\\\\\\\\\        /\\\\\\\\\  /\\\\\\\\\\\
         /\\\//////////      /\\\////////  \/////\\\///
         /\\\               /\\\/               \/\\\
         \/\\\    /\\\\\\\  /\\\                 \/\\\
          \/\\\   \/////\\\ \/\\\                 \/\\\
           \/\\\       \/\\\ \//\\\                \/\\\
            \/\\\       \/\\\  \///\\\              \/\\\
             \/\\\\\\\\\\\\\/     \////\\\\\\\\\  /\\\\\\\\\\\
              \/////////////          \/////////  \///////////
        
            Command Line Parser Implementation by a Google Code-In Student
    

Mad Professor Mariarti (Acorn Archimedes)#

  • Checksum (SHA-1): 0C78593F587476F68E2D7B5742B88A340412CA8B (ADF Dump)

  • Offset: 0x50400

  • Message:

    hello hacker fucker
    this is matt furniss
    heres the deal
    if you hack this game
    i will find you
    where ever you are
    and break your legs
    and thats a promise
    

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