Game development can be immensively stressful and sometimes devs
don't like to express those feelings in public. Thus, they hide
their thoughts in the game itself.
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Thanks for buying Batman Returns the PC game. The design was agonized over. Literaly every pixel of graphics was discussed and many were changed. But we held on, we stuck together, We finished. All 37 backgrounds were done by Ivaylo. The vignettes were done by George then Art, Karen, Brian, and Ivaylo finished them up. Karen did the Batman movement screens Milo, Karen, and Chad did the Batmobile animation. Karen and Chad did the sequence you see on the last couple of days. Ivaylo and Karen did the ID pics with the exception of me, I did that one. Brian did Batman, Catwoman, and The Penguin sprites and concept work for Fatclown and Strongman. Karen did Fire Breather, Fatclown and Acrobats. Steve Q. did the Strongman and some of The Penguin. Chad did much of the boring initial work on most sprites. As far as final win sequences Chad did one of them and Art did the other getting shreck arrested is the key. Steve J. played this game for six weeks everyday all day, Scott tested and played a couple of hours each day and Corey kept me up to the minute on what didn't work. Michelle did the sound effects and music, and took care of the code for music and Dma sounds. Jim did the code for Internal speaker and Adlib sounds. Andy saved you money! his install and compression is worth the 49 minutes to compress, 9 to install (on my machine) one less floppy makes all the difference in the purchase price. I really apreciate everything everyone did to support me on this project. Mike, Troy, Steve Everyone of Park Place Production Team made it possible and I thank them. PLAYING THIS GAME IS THE BEST WAY TO SEE IT! K.S.
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Oh. I'm sorry that RoboCod hasn't got more colours but if I'd have gone to 8 planes it'd have been _so_ slow. You should be grateful it runs so fast (a lot faster than the A500 version) Anyway, this is my first project at Millennium... before this I used to program mainframes for a building society... Hope you enjoy the game! Now, stop looking through my code. I'm not stupid enough to leave debug symbols in, so you won't gain anything... Dean Ashton, programmer, June 1993
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Cranberry IPX layer by His Highness, Lord Lund. This protocol runs on luck. Nah seriously, I sold my soul. This is were I spill all the dirt on my work mates. First, Matt wrote Thomas Tank engine pinball, Eddie is <the coolest, sexiest programmer in the business>, Mikey secretly likes AceOfBase and Alan is REALLY crap at Quake.