Games with source inside#

This is an exceptionally weird scenario, where for one reason or another, parts of the source code somehow ended up copied to the game’s data.

Archipelagos (Atari ST)#

  • Checksum (SHA-1): 7B170A1266DC33BBA66D4E00756939DFD5374261
  • File Format: STX
  • Starting Offset: 0xF900, 0x312E0, 0x323E0, 0x3A8B0, 0x3B860,

Starglider (Atari ST)#

  • Checksum (SHA-1): 73C9280123CFE0AD3A323F02ACD2CB99DD49088F
  • File Format: STX
  • Starting Offset: 0x58D10, 0x0611E0

Fleet Sweet (IBM PC Booter)#

  • Checksum (SHA-1): 68E9F73C37959CFD2A33712F83F165BC1D5FFDF8
  • File Format: IMG
  • Starting Offset: 0x3300, 0x14000

Zoop (DOS)#

  • Checksum (SHA-1): 5CD751892A151D722C96603D7922891A7ADBDB0A (GLOAD.EXE)
  • File: ZOOP.OLD

Dragon’s Lair (Famicom)#

  • Checksum (SHA-1): 96369E101CB2FA263A7D4C16F643D1FA456637A4
  • File Format: NES
  • Starting Offset: 0x2039, 0x46F4, 0xFC10

Battle Konchuuden (PlayStation)#

  • Checksum (SHA-1): C6C0E6FB6B4E921C6C8FDA58B4C078FEDBDBC492
  • File: DUMMY.DAT (Actually a zip file)