Games with source inside#
This is an exceptionally weird scenario, where for one reason or another, parts of the source code somehow ended up copied to the game’s data.
Archipelagos (Atari ST)#
- Checksum (SHA-1): 7B170A1266DC33BBA66D4E00756939DFD5374261
- File Format: STX
- Starting Offset:
0xF900, 0x312E0, 0x323E0, 0x3A8B0, 0x3B860,
Starglider (Atari ST)#
- Checksum (SHA-1): 73C9280123CFE0AD3A323F02ACD2CB99DD49088F
- File Format: STX
- Starting Offset:
0x58D10, 0x0611E0
Fleet Sweet (IBM PC Booter)#
- Checksum (SHA-1): 68E9F73C37959CFD2A33712F83F165BC1D5FFDF8
- File Format: IMG
- Starting Offset:
0x3300, 0x14000
Zoop (DOS)#
- Checksum (SHA-1): 5CD751892A151D722C96603D7922891A7ADBDB0A (GLOAD.EXE)
- File: ZOOP.OLD
Dragon’s Lair (Famicom)#
- Checksum (SHA-1): 96369E101CB2FA263A7D4C16F643D1FA456637A4
- File Format: NES
- Starting Offset:
0x2039, 0x46F4, 0xFC10
Battle Konchuuden (PlayStation)#
- Checksum (SHA-1): C6C0E6FB6B4E921C6C8FDA58B4C078FEDBDBC492
- File: DUMMY.DAT (Actually a zip file)