45D731F0D059A7DDE6CAA1142545FCD3A7FADD43 (Sim Theme Park; Mac release)
The Mac version has several assertions messages intact,
spread across the executable and the included library files.
There are also remnants of work directories, such as alis 128
containing the path work:projects:theme park world:code:built:libraries
.
Stuffed away in the main executable under String List 30010 are
these commands that would be used in conjuction with an in-game debugger:
Break Now About Quit Undo Cut Copy Paste Clear Preferences Toggle Profiler Reset Profiler Dump Profiler All Off All Off Break For Asserts High Level Low Level Show Debug Dialog Reset Leaks Report Leaks Report Memory
The debug options dialogue box remains inside the main executable's
resource fork as Dialog 1000:
what the hell are we doing here? Loading the advisor.sam went horribly wrong! Shout at Bjarne! We have a repayment time of 0 months, something is not right There really ought to be a staff type here!!!!! Balance parser internal failure 8-( Thing has been allocated in ThingArray index 0 - shouldn't happen HUH? How'd we get here? NULL mesh from TrackX... shouldnt happen!! RSSE: Tried to MALLOC 0 - Stoopid ! PTCL: Awooga Awooga! Illegal Sprite code PTCL: Something malloced but not freed - Naughty ! RSSE: WALK: Very odd ! Just found a zero peepid in walk table RSSE: Tried to Initialise twice - doh ! ##### (InitScript) GONNA CRASH IN A SEC !!!!! SOUND: More malloc than free I would say. SND: Someone is trying to register the Global Lobby category twice - Grrr ! I did something with a ride that has been deleted: Problem with a queue - shouldn't be fatal, closing and reopening the ride with the problem! I'm stuck in the park, even though it's closed!! A peep became stuck and renavigated. <<<<< SO CHECK IT OUT, MAN! Poople-flops! That peep seems to be stuck good'n'proper now. That's all I've got to say about that. Something loopy is going on with the wind direction. It is %f FATAL ERROR - Thing Array is full! Consider increasing its size!
The game was renamed to Sim Theme Park in North America,
solely to tie it to a more successful franchise it otherwise has no relation to.
It also has a different announcer between the English and American versions.